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AI Insights · Timothy · October 2022

Top 5 Hybridcasual Games Performance in Norway Q3 2022

Discover the performance trends of the top 5 hybridcasual games in Norway during Q3 2022, including weekly downloads, revenue, and active users.

Top 5 Hybridcasual Games Performance in Norway Q3 2022

During the third quarter of 2022, hybridcasual games experienced varying levels of success in Norway on a unified platform, encompassing both iOS and Android data. Here's a detailed look at the top five performing games based on data from Sensor Tower.

Zen Match - Relaxing Puzzle by Moon Active saw fluctuations in its weekly revenue, peaking at around $9.8K in the week of August 22 and closing the quarter at approximately $7.3K. Weekly downloads peaked mid-July at 1.7K before dropping to around 1K by the end of September. The game maintained over 17K weekly active users at the start of the quarter, which decreased to about 14.4K by the end of September.

Rush Royale: Tower Defense TD from MY.GAMES B.V. experienced a peak in weekly revenue of around $12K in mid-July, but saw a decline to approximately $3.7K by the end of September. Weekly downloads were highest in mid-July at 1.6K, falling to just under 300 by the last week of September. The game’s weekly active users began at 8.9K and ended the quarter at around 7.4K.

Idle Lumber Empire - Wood Game, published by AppQuantum Publishing Ltd, had its highest weekly revenue of about $8.6K in mid-August. Downloads fluctuated, peaking at 2.4K in late August and dropping to around 1.4K by the end of September. The game’s weekly active users started at 3.8K and remained relatively stable, ending the quarter at 3.8K.

Stumble Guys by Scopely, Inc. showed a significant increase in weekly revenue, reaching around $11.3K by the end of September. Downloads peaked at 13.7K in late July and settled at approximately 7.9K by the last week of September. Weekly active users saw a consistent rise, starting at 21.3K and reaching over 70.5K by the end of the quarter.

Survivor!.io from HABBY had a notable increase in weekly revenue, starting at $5K in early August and peaking at $15K by the end of September. Weekly downloads saw a high of 10.8K in the first week of August and ended the quarter at around 5.1K. The game's weekly active users grew significantly from 7.6K to around 18.2K by the end of September.

For more detailed insights and performance data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022